![]() ![]() I often get asked how to make “X” material type in Toolbag, so I decided to throw together an asset to help explain how the Marmoset Toolbag material system works and display the type of art content I create to mimic various real world material properties.ĭownload the camera asset to follow along and view in full 3D glory inside of Toolbag, here. However, some of the concepts of reference collection and material properties are still valid. The material values listed in this tutorial are generally not accurate, nor suitable for use in a modern PBR workflow. Some techniques offered in this tutorial remain very helpful, however, shader setup and user interface may not apply directly to Toolbag 2/3. Note: This tutorial was created for Toolbag 1.
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